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How Lethal Company's AI rose the game to fame

  One of the many moons you can travel to in Lethal Company. How Lethal Company's AI rose the game to fame – Malachi Jenkinson Lethal Company, being classed as a ‘survival horror’ game saw itself in the spotlight this year with its interesting premise, exploring other worlds filled with entities whilst having to meet an ever increasing quota objective.  While playing the game, especially when detached from my group, I found myself wondering how the AI of each entity worked, especially since the monsters felt as if they were real with their behaviours. So, how does pathfinding work with these entities, and how did they contribute to the game’s time in the limelight? Many games have a node pathfinding system similar to the one above. These white circles indicate positions the outdoor entities wander to when they don’t have a direct eye on the player. Although unlike other games, the sheer number of nodes, and different mechanics between entities in how they explore the exterior ...

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